If you're like me and constantly facing challenges in Dead Sails, don't worry—there's a wide array of weapons, boats, and various items that can make your gameplay smoother until you reach the next safe zone. I've put together a comprehensive guide on all items in Dead Sails, detailing how to acquire and utilize them effectively. Knowing what you're looking for and when to find it can save you a lot of time and hassle.
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Hand-to-hand combat won't get you far in Dead Sails. To conquer mobs and secure the best loot, you need to be well-armed. The developers have kept the weapon selection concise, each with a unique role. Here's a rundown of the weapons in Dead Sails, their functionalities, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Unrivaled at close range; perfect for night-time rushes by mobs. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Comes in packs of 12 rounds; use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Only holds 4 bullets per barrel, making it unique in its design. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Each pack contains just 4 bullets; make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile, allowing for long-range sniping and decent mid-range combat. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out enclosed spaces like barns and houses. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start with it as a Miner class | Powerful explosive for clearing obstacles and dealing heavy damage. |
*Turret* | Costs vary by type, available at every Shop Store | A stationary machine gun for your boat; requires operation and has high RPM. |
While I appreciate the simplicity of Dead Sails, a bit more variety in armor would be welcome. Currently, the game offers only two types of armor, but they're essential for survival:
**Name** | **Where to get it** | **Info** |
*Chestplate* | Available for 75 Dabloons at the Shop Store | Reduces damage from enemies, but won't save you from instant death. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage taken; when paired with the chestplate, it's very effective. |
Boats in Dead Sails are not just for travel; they serve as mobile inventory spaces. They're perfect for teams to transport loot back and forth, selling it for profit. While they don't vary in speed or size, their aesthetics are distinctive:
**Name** | **Where to get it** | **Info** |
*Default* | Comes with the game; no purchase needed | A solid choice until you get the hang of the game. |
*Military* | Available in the starting lobby for 150 Dabloons | Adds a touch of camouflage to your adventures. |
*Junk* | Same as above | It might look like a mess, but it's your mess. |
*Modern Boat* | Same as above | A sleek option for those who prefer subtlety over flash. |
*Dragon Boat* | Same as above | A unique blend of early Mickey Mouse and Viking aesthetics. |
*Rubber Duckie* | Same as above | The undeniable best boat in the game; it's quack-tastic! |
*Viking Boat* | Same as above | Complete with shields, spears, and a dragon carving; truly stunning. |
*Empress* | Same as above | A pink vessel for those who want to loot in style. |
*Sheep* | Same as above | Every list needs its black sheep, and this boat fits the bill. |
*Shark Boat* | Same as above | Unfortunately, it doesn't play "Baby Shark" when you start the engine. |
*Bling Boat* | Same as above | For those who want to feel like 50 Cent in 2005. |
If you need more space for your crew or extra loot, consider getting a raft.
Rafts provide additional space for Zombies, Drowned, loot, or turrets. Here's what's currently available in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for loot; no extra features. |
*Jail* | 200 Dabloons and 1 win | Great for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Ideal for quick access to bandages and medkits after battles. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items directly, planning purchases in advance. |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without waiting for the next safe zone. |
Whether you're a Medic or not, understanding the healing items in Dead Sails is crucial for extending your gameplay:
**Name** | **Where to get it** | **Info** |
*Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a small health boost of about 20%; useful when stacked but expensive overall. |
*Shark Oil* | Available for $35 at the General Store | Fully restores health and gives a temporary speed boost; the ultimate healing item. |
*Medkit* | Can be bought for 20 Dabloons | Restores 100% health; best value for money in the game. |
Not all items in Dead Sails are for combat or healing, but they can still be incredibly useful:
**Name** | **Where to get it** | **Info** |
*Coal* | Available for 3 Dabloons or $20 at the Shop Store | Used for ship protection and fuel until the next safe area. |
*Shovel* | Starter item for the Miner class | Can be used as a weapon but is less effective than others. |
*Torch* | Costs 3 Dabloons or $10 | Essential for visibility at night, revealing loot and mobs. |
*Steel* | Only available for 10 Dabloons at the Shop Store | Offers basic ship protection; not the best value compared to steel plates. |
*Steel Plate* | Costs 25 Dabloons at the Shop Store | Provides robust protection for your boat against mobs. |
*Cross* | Costs 40 Dabloons at the Shop Store | Offers protection against aggressive zombies at night. |
*Lantern* | Available for 3 Dabloons at the Shop Store | Useful for lighting in dark areas; can also be used to hit mobs. |
With the introduction of the Kraken boss and changes to the class system, Dead Sails has added three new items. Although no one has found recipes or other methods to acquire them yet, here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap; enhances sneaky gameplay. |
*Wizard Orb Staff* | TBA | Likely the first magical item, potentially limited to Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Expected to be crafted via a recipe; unclear if it will be class-restricted. |
Now that you're equipped with all the necessary information, every mob on both sides of the river will fear you. Remember, success in Dead Sails also depends on a bit of luck and good teamwork. For further preparation, check out my guide on how to defeat the new Kraken and show that slimy, overgrown squid who's the boss.
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