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Divinity: Original Sin 2 - How to Get to Bloodmoon Island

Author:Kristen Update:Mar 17,2025

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Bloodmoon Island, a mysterious region shrouded in Deathfog, lies north of Reaper's Coast. Its only bridge is destroyed, seemingly blocking access. Exploring this island significantly advances the main plot and unlocks additional side quests. However, the game offers little guidance on reaching it, leaving players searching for clues. Here's how to overcome the Deathfog and reach Bloodmoon Island in Divinity: Original Sin 2.

Spirit Vision Shows the Way


Bloodmoon Island was once connected to Reaper's Coast by a now-destroyed bridge northeast of Cloisterwood, near Jahan and Witch Alice. Locating the bridge also reveals the Driftwood Fields waypoint. Using Spirit Vision reveals the broken bridge segments, some of which are treacherous to cross. However, several methods simplify this:

  1. Gloves of Teleportation: Obtained in Act 1, these gloves allow teleportation without needing the skill, enabling you to teleport each companion across individually.

  2. Translocation Skills: Skills like Phoenix Dive, Cloak and Dagger, and Tactical Retreat offer teleportation, but may not be available to all party members.

  3. Teleporter Pyramids: Four Teleporter Pyramids exist; two are needed to cross the bridge. Place one in a companion's inventory, have them cross using translocation, then warp the rest of the party to their location.

  4. Fast Travel: A companion with translocation can reach Bloodmoon Island, revealing its waypoint, allowing the rest of the party to fast travel there.

Take the Ferry Across the Deathfog


For parties including Fane, an alternative exists. Fane's undead nature grants Deathfog immunity. Northwest of Cloisterwood, an undead ferryman offers passage. This is a deceptive offer: everyone but Fane dies crossing. However, Fane alone can reach Bloodmoon Island, revealing the waypoint for the rest of the party to fast travel.

Taking the Ferry Without Fane in the Party

Without Fane, use Teleporter Pyramids:

  1. Unchain your party and place a pyramid in a companion's inventory.
  2. That companion will die upon reaching Bloodmoon Island.
  3. Use the second pyramid to warp to the deceased companion.
  4. Resurrect the companion using a spell or scroll.

Without Fane, the bridge remains the fastest route.

Avoid attacking the ferryman; he retaliates with Deathfog. If you choose to fight, save beforehand. Defeating him yields a Soothing Cold skillbook, a belt, and 3,750 XP.