Microsoft has confirmed multiple new Halo games are in development, along with the announcement of the rebranding of 343 Industries—the studio handling the military sci-fi franchise—to “Halo Studios.”
Xbox Game Studio's 343 Industries Changes Name to Halo StudiosHalo Studios Ramps Up Plans of Building Halo Games Players Want
343 Industries, the Microsoft-owned studio that took over the Halo franchise in place of series creator Bungie, confirmed that multiple Halo game projects are in the pipeline. Along with this announcement made today, 343 Industries rebranded its identity and will now be known as Halo Studios.
"If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more," Studio Head Pierre Hintze said in an announcement post. "So we’re not just going to try [to] improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today."
The studio also announced that it will be developing new, upcoming Halo entries using Epic Games' Unreal Engine 5 (UE5). The UE5 has been lauded for producing top tier game titles that feature crisp graphics and realistic game physics. "The first Halo redefined console gaming in 2001, and over the generations Halo has pushed the state of the art forward with amazing gameplay, story, and music," Epic CEO Tim Sweeney said in a tweet. "Epic is honored that the Halo Studios team has chosen our tools to help with their future work!"
In line with the announcement today, Halo's lead developers discussed the military sci-fi franchise's new direction. "We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite," Hintze shared regarding their experience carrying the Halo torch, additionally saying that the switch to UE5 will allow them to make more Halo games with the highest level of quality possible. "We want a singular focus, Hintze said. "Everyone is in this place is here to make the best possible Halo games."
As players' demands for their gaming experiences continue to change, Studio Art Director Chris Matthew added that the move to UE5 empowers the developers to make the games that match the expectations of fans. "Respectfully, some components of Slipspace are almost 25 years old," he explained. "Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken massive amounts of time and resources to try and replicate."
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