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Ultimate weapon overview for S.T.A.L.K.E.R. 2

Author:Kristen Update:Jan 07,2025

S.T.A.L.K.E.R. 2: Heart of Chornobyl Weapon Guide: A Comprehensive Overview

Weapons are crucial for survival in the hazardous Chernobyl Exclusion Zone depicted in S.T.A.L.K.E.R. 2. This guide details the diverse arsenal, from classic firearms to experimental designs, equipping players to combat mutants and other threats. We'll explore each weapon's attributes and effectiveness within the game's post-apocalyptic setting.

Weapon Variety and Customization:

S.T.A.L.K.E.R. 2's weapon system provides a wide array of firearms, each with unique stats and potential for modification. Players can customize weapons to match their playstyles. The game features both conventional weapons like assault rifles and sniper rifles, as well as experimental models developed in clandestine military facilities. Factors like accuracy, damage, reload speed, and range, along with ammunition choice and weapon adjustments, significantly impact gameplay.

Weapon Statistics and Acquisition:

The following table details each weapon, its key stats, and potential acquisition methods:

Weapon Name Damage Penetration Rate of Fire Range Accuracy Acquisition Method
AKM-74S 1.2 1.1 4.9 1.9 2.7 Human enemy drops, rarer early game, more common near Sphere with ISPF guards
AKM-74U 1.0 1.1 4.92 1.2 2.5 Enemy drops, purchasable from traders
APSB 1.1 3.0 4.93 1.0 3.1 Purchasable from traders
AR416 0.85 1.1 4.97 1.9 3.6 Enemy drops, "Answers Come at a Price" quest
AS Lavina 1.1 2.6 4.92 1.4 3.65 Difficult locations, purchasable from traders
Beast 1.1 2.8 4.9 1.9 3.0 Unique variant of RPM-74, later game missions
Boomstick 5.0 1.1 4.9 0.55 1.7 Close-quarters combat
Buket S-2 1.2 2.1 4.9 1.3 3.3 Enemy drops
Clusterfuck 1.6 2.1 4.95 2.4 4.0 "Three Captains" quest
Combatant 1.2 1.1 4.9 1.9 2.6 Obtained from Colonel Korshunov
Deadeye 1.3 1.1 4.98 0.7 3.9 "Ad astra per aspera" mission completion
Decider 1.1 2.1 4.95 1.9 3.0 "Unexpected Guests" side quest
Dnipro 1.2 3.0 4.91 1.9 3.0 Purchasable or craftable at Yantsevo station
Drowned 1.4 1.1 4.9 1.9 2.6 Swamp area mission, obtained from Buo
EM-1 5.0 4.0 0 5.0 5.0 "Let No One Leave Unsatisfied" or "The Last Step" missions
Encourage 1.4 3.0 4.9 1.0 4.0 Killing Colonel Korshunov during the "Down Below" mission
F-1 Grenade N/A N/A N/A N/A N/A Loot or purchasable from traders
Fora-221 0.9 2.1 4.98 1.9 3.0 Human enemy drops, Ward soldiers
Gambit 1.2 1.1 4.95 0.6 3.9 "The Forge of Progress" main mission
Gangster 0.5 2.1 5.0 0.7 2.1 "A Minor Incident" main mission
Gauss Gun 5.0 4.0 0 5.0 5.0 Various methods, side quests, Monolith soldiers
Glutton 1.1 2.5 4.9 1.9 2.5 Rostok region
GP37 0.8 2.1 4.96 2.3 4.3 Locked room in Old Church, Eugene's base in Rostok
Grom S-14 0.9 2.4 4.93 1.6 3.5
Grom S-15 0.9 2.4 4.9 1.6 3.8 North of Burning Fire Depot, Cooling Towers region
Integral-A 0.7 2.9 5.0 1.6 3.9 Purchasable from Eugene (Rostok) or Vrek (Yantsevo)
Kharod 0.9 3.0 4.93 2.3 4.2
Labyrinth IV 1.5 2.1 4.9 0.6 3.2 Doctor's secret room (Kaimanov ending)
Lynx 3.5 3.0 4.9 1.9 5.0
RPG-7U 0.5 1.1 3.0 5.0 3.45 "Clear Sky" base in Swamps
Zubr-19 1.1 2.8 4.91 1.6 3.65 Building in Lisov, Yanyva region

AKM 74S AKM 74U APSB AR416 AS Lavina Beast Boomstick Buket S2 Clusterfuck Combatant Deadeye Decider Dnipro Drowned EM1 Encourage F1 Grenade Fora221 Gambit Gangster Gauss Gun Glutton GP37 Grom S14 Grom S15 Integral A Kharod Labyrinth 4 Lynx RPG 7U Zubr 19

This detailed guide allows players to strategically select weapons based on their combat style and the challenges they face in the Chernobyl Zone. Remember that weapon effectiveness is also influenced by player skill and strategic use.