Xbox Explains Decision to Release Indiana Jones and the Great Circle on PS5Multiplatform Release Fits with Xbox's Objectives
In an interview, Spencer commented on the move, saying Xbox is a business, and the "bar is high in terms of the performance" they are expected to deliver to parent company Microsoft. "It's definitely true inside of Microsoft, the bar is high for us in terms of the performance we have to deliver to the company, 'cause we get a level of support from the company that's just amazing, what we're able to accomplish." He additionally noted that Xbox has been focused on "learning" and adapting based on past experiences.
"Regarding the PlayStation announcement, obviously, last spring we launched four games – two of them on the Switch, four of them on PlayStation – and we said we were going to learn," Spencer said. "We said we’d observe. I think at Showcase, I might have said, from our learning, we’re gonna do more." Spencer additionally explained that despite its major title going multiplatform, the Xbox platform remains robust, with player numbers noted to reach new highs and franchises continually expanding.
Spencer also emphasized the significance of Xbox's adaptability within the gaming industry. "There’s considerable pressure on the industry. It’s been expanding for a long time, and now people are seeking avenues for growth. I believe we, as fans and players of games, must expect further change, and how some of the conventional methods by which games are developed and disseminated - that's going to change." He also clarified that the ultimate objective "must be superior games that a larger audience can enjoy," further stating that if that is not Xbox's focus, then they are "focused on the wrong priorities." "So for us at Xbox - the well-being of Xbox, the health of our platform, and our expanding games are the paramount priorities," Spencer said.
FTC Findings Indicate Indy Originally Planned for Multiplatform Release
In internal emails from 2021, Spencer and other Xbox leaders debated the consequences of making Indiana Jones an exclusive title. Spencer supposedly recognized that while exclusivity could advantage Xbox in certain aspects, it could also restrict the overall effect of Bethesda’s production.
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