Sucker Punch Productions aims to refine the open-world formula of its acclaimed title, Ghost of Tsushima, in its upcoming sequel, Ghost of Yotei. The developer directly addresses previous criticism regarding repetitive gameplay, promising a more varied and engaging experience.
In a recent interview with the New York Times, Sucker Punch revealed key details about Ghost of Yotei, focusing on its new protagonist, Atsu, and a significantly improved open-world design. Creative director Jason Connell highlighted the challenge of balancing open-world exploration with the avoidance of repetitive gameplay. "We wanted to balance against the repetitive nature of doing the same thing over and over and find unique experiences," Connell stated. A notable addition is the inclusion of firearms alongside the traditional katana combat.
While Ghost of Tsushima boasts a respectable Metacritic score of 83, criticism regarding repetitive gameplay is prevalent. Reviews often cite a lack of depth and an overreliance on familiar open-world tropes. Player feedback echoes these concerns, pointing to a limited enemy variety and repetitive gameplay loops.
Sucker Punch is actively addressing these criticisms to prevent similar issues in Ghost of Yotei. The developer emphasizes maintaining the series' signature cinematic presentation while enhancing gameplay variety. Creative director Nate Fox stated, "When we started working on a sequel, the first question we asked ourselves is ‘What is the DNA of a Ghost game?’ It is about transporting the player to the romance and beauty of feudal Japan."
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