Home > News > Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Author:Kristen Update:Feb 02,2025

Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Grand Theft Auto 3's Cinematic Camera Angle: A Train Ride's Unexpected Legacy

The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, has an unexpectedly humble origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the story behind this now-famous feature.

Vermeij, a veteran who contributed to GTA 3, Vice City, San Andreas, and GTA 4, has been sharing behind-the-scenes details on his blog and Twitter. His latest revelation details the genesis of the cinematic camera.

Initially, Vermeij found the train ride in GTA 3 monotonous. He considered skipping the ride entirely, but this proved impossible due to potential streaming issues. His solution? He implemented a camera that dynamically shifted between viewpoints along the train tracks, enhancing the otherwise dull journey.

This seemingly minor improvement sparked a significant change. A fellow developer suggested applying a similar approach to car driving, and the team found the result "surprisingly entertaining." Thus, the iconic cinematic camera was born.

While the camera remained unchanged in Vice City, it underwent revisions in San Andreas by another developer. A fan even demonstrated what a train ride in GTA 3 would have looked like without the cinematic camera, prompting Vermeij to clarify that it would have resembled a standard, slightly elevated rear-view of the train car.

Vermeij's insights extend beyond camera angles. He recently corroborated details from a significant GTA leak, confirming the existence of an abandoned online mode for GTA 3. He revealed his involvement in creating a basic deathmatch prototype, but the project was ultimately scrapped due to its extensive development needs. The prototype included features like character creation, online missions, and progression systems.