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Stalker 2: In The Name Of Science Side Quest Walkthrough

Author:Kristen Update:Jan 25,2025

Stalker 2: Heart of Chornobyl's "In the Name of Science" Side Quest: A Complete Guide

Following the Visions of Truth main mission, players receive a call from Dr. Shcherba, initiating the side quest "In the Name of Science." This quest involves locating electronic collars from various mutants, presenting multiple choices that impact the outcome.

Locating the Electronic Collars

The initial objective requires finding five electronic collars. Their locations are pre-marked on the map. If fewer locations are shown, you likely already collected some during other missions or exploration.

Region Collar Location Mutant Type
Garbage The Brood Snork
Wild Island Boathouse Psy Bayun
Zaton Hydrodynamics Lab Controller
Malachite Brain Scorcher Brain Scorcher
Red Forest Containers Pseudogiant

Return to Shcherba at the Roofed Warehouse in the Chemical Plant after collecting all collars. If the quest becomes bugged due to prior collar acquisition and sale, use the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0" to advance.

The Jamming Device: Disable or Recalibrate?

Upon delivering the collars, Shcherba reveals a signal jamming their function. He tasks Skif with investigating and disabling the jammer at the Storage on the Hill. Players face a crucial choice:

  • Destroy/Disable the Jammer (Recommended): This progresses the quest, yielding coupons from Shcherba and leading to a bloodsucker encounter and a further choice.
  • Recalibrate the Jammer: This concludes the quest with coupons from Dvupalov.

The Final Confrontation: Kill or Spare Shcherba?

Disabling the jammer leads to a call from Shcherba, followed by a wait (or use of the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab" if needed). Shcherba then invites Skif to his lab, providing Magic Vodka. A trap is sprung, exposing Skif to PSI radiation. The Magic Vodka negates the effects.

Escape ensues, culminating in a confrontation with Shcherba and three Bloodsuckers. The choice to kill or spare Shcherba yields the same rewards, but sparing him maintains positive relations with scientists. The quest concludes with a Gauss Gun reward from Dvupalov and the "On a Leash" trophy.