The "Like a Dragon: Yakuza" Actors' Surprising Confession: They Never Played the Game!
Lead actors Ryoma Takeuchi and Kento Kaku revealed a surprising fact at San Diego Comic-Con: neither had played any of the "Like a Dragon" (formerly "Yakuza") games before or during filming the live-action adaptation. This deliberate choice, according to Takeuchi (via GamesRadar+), stemmed from a desire for a fresh, uninfluenced interpretation of the characters. He stated they wanted to explore the roles organically, rather than being constrained by pre-existing expectations. Kaku corroborated this, explaining their intention to create their own version, capturing the characters' essence without direct imitation. Their approach focused on embodying the characters' spirits rather than mimicking their game counterparts.
This revelation has ignited a lively debate amongst fans. While some express concern that the series might stray too far from the source material, particularly following the announcement that the iconic karaoke minigame would be absent, others maintain that the actors' unfamiliarity isn't necessarily detrimental. They argue that a successful adaptation relies on numerous factors beyond mere familiarity with the games.
This situation mirrors the experience of Ella Purnell, lead actress in Prime Video's "Fallout" adaptation. While she immersed herself in the game, highlighting the potential benefits of such immersion, she also acknowledged that creative decisions ultimately rest with the show's creators. The success of "Fallout," attracting 65 million viewers in its first two weeks, suggests that while immersion can be beneficial, it's not necessarily a deciding factor.
However, RGG Studio Director Masayoshi Yokoyama expressed confidence in the vision of directors Masaharu Take and Kengo Takimoto. He described Director Take's understanding of the story as akin to that of the original author, highlighting his trust in the creative team. Yokoyama emphasized that the actors' portrayals, while distinct from the original game characters, are precisely what makes the adaptation compelling. He viewed this divergence as a positive, welcoming a fresh perspective on the iconic Kiryu character. Ultimately, Yokoyama sought an adaptation that transcended mere imitation, building upon the established foundation of the games while forging its own unique path.
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