HoYoverse president Liu Wei has recently shared insights into the emotional impact that harsh fan feedback has had on the Genshin Impact development team over the past year. Dive deeper into his comments and the challenging times the game has faced.
UselessFollowing Continuous Negative Feedback from Fans
During his speech, which was recorded and translated by the YouTube channel SentientBamboo, Liu expressed how the criticism had deeply affected the team. "Over the past year, both the Genshin team and I experienced a lot of anxiety and confusion," he said. "We truly felt like we went through some really hard times. We heard a lot of noise, and some of it was really, really sharp, causing our entire project team to feel really useless."
The president's comments followed a series of controversies surrounding Genshin Impact’s recent updates, including the 4.4 Lantern Rite event. Fans were disappointed with the event rewards, particularly the three intertwined fates offered, which many viewed as insufficient.
Players have expressed frustration over what they perceive as a lack of exciting and substantial updates compared to other HoYoverse titles like Honkai: Star Rail, resulting in a wave of negative reviews and backlash. Additionally, Kuro Games’ latest RPG, Wuthering Waves, has been a point of comparison, with fans critiquing the differences in gameplay and character movement between the two games.
The situation escalated with Genshin’s 4.5 Chronicled Banner, which introduced gacha mechanics that many fans found less favorable than the game’s traditional Event Banners. The overall direction of the game also faced criticism, especially from players who felt that characters inspired by real-life cultures were being "whitewashed" or misrepresented.
Wei appeared visibly emotional during his address but took the opportunity to acknowledge these concerns. "Some people felt that our project team was really arrogant, saying that they don’t listen to anything," he said. "But it’s like [presenter] Aquaria said – we’re actually the same as everyone, we are also gamers. We all feel things other people feel too. We simply heard too much noise. We needed to calm down and discern the true voices of the Travelers."
Despite the challenges, Liu expressed optimism for the game's future and its community, reaffirming the team's commitment to enhancing the game and engaging with its players. "I know, even today, we still can't meet everyone's expectations. But after the anxiety and confusion the team and I experienced over the past year, I feel we also received a lot of courage and trust from our Travelers. So from now on, after I leave the stage, I hope that the entire Genshin team along with all the Genshin players can stop weighing on their pasts and whole-heartedly create the best experience."
In other related news, a preview teaser for Natlan was recently uploaded on the game's official account, offering first glimpses of the new region. Natlan is set to be released on August 28.Arise Crossover Trello and Discord
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